Those recent discussions have really made it clear to me that this practice has long needed a closer examination, and to that end, I would like to give some of my thoughts on how best to handle these situations, from a practical and ethical standpoint. The use of such “pre-cooked” assets is one that has gone on for a long time in the SC4 community, ranging from small props to entire buildings, but there has been a noticeable lack of consistency in terms of how these assets are treated by those who use them, and by exchange policies. The GLR/Tram-in-Road and GLR/Tram-on-Street stations have been restored.Recently, I’ve been involved in a number of discussions with people in the SC4 world–both public and behind the scenes–about the practice of reusing third-party 3D models, obtained through various sites, such as 3D Warehouse, CGTrader, and TurboSquid, as parts of uploads to community file exchanges. This change is designed to better accomodate future expansion of One-Way Road Multi-Radius Curve and Fractional Angle capabilities. Some of the overridable Road Multi-Radius Curves (MRCs) added in NAM 37 have been migrated to new Instance IDs (IIDs) and may need to be rebuilt. The RHW Disconnector now covers all possible network combinations (including Non-RHW Combinations), allowing for more gentle bulldozing of any network setting.Ī multitude of pathing issues have been addressed, including a number of paths dating back to the original game, which had somehow escaped both Maxis and the NAM Team for the past 16 years. In addition, a capacity issue with the RHW-6C and RHW-8C diagonals has been addressed. The diagonals for the Wider RHWs have received stability coding improvements. Stability and pathing improvements have also been made. The Road Roundabouts have become more flexible, allowing double corner connections. The Single-Tile Roundabout allows for connections to Road and Street, and as the name indicates, takes up less room than the NAM's other Roundabout options. New Single-Tile Roundabout FLEX Piece added. Transitions between different Street sets in the Street Addon Mod (SAM) plugin are now possible, thanks to the addition of a new FLEX Transition piece. To build these crossings, simply drag up to the edge of the HRW tracks, and once the crossing appears, resume dragging the network on the other side. L1 HRW allows undercrossings with all ground-level Maxis, RHW, and NWM networks, plus L0 HRW (OxO only). Ground HRW allows crossings with Road (OxO), L1 Road Viaduct (OxO and OxD), L1 One-Way Road Viaduct (OxO and OxD), and L1 Avenue Viaduct (OxO and OxD, click in Road stubs to fill in gaps on OxD). Stations, switches, and a base set of L1 Viaducts have been included. Hybrid Railway tracks allow both Passenger Rail and Monorail/High Speed Rail traffic (designed for use with the future Real High Speed Rail (RHSR)), and also feature overhead catenaries. The Hybrid Railway (HRW) FLEX Piece system has been added. Note that the RHW-2 version does not automatically produce L1 RHW-2 by dragging out the top-a change that has been extended to the Orthogonal FLEX-HT as well, to improve stability. Adjacency stability has been dramatically improved for all L1 Road, One-Way Road, and Avenue Viaduct crossings, and Diagonal FLEX Height Transitions have been added.ĭiagonal FLEX Height Transitions (FLEX-HT) for the RHW-2, MIS, and RHW-4 have been added (all L0-L1 only). The L1 (Level 1, 7.5m height) Draggable Road, One-Way Road, and Avenue Viaducts can now form diagonal crossings with the following networks: Street, Road, One-Way Road, Avenue, Rail, Single-Track Rail (STR), Ground Light Rail (GLR), Elevated Light Rail, Monorail, L0 RHW-2, L0 RHW-3, L0 MIS, L0 RHW-4, L0 RHW-6S, L0 RHW-8S, L0 RHW-10S, L0 RHW-6C, L0 RHW-8C, and L1 MIS. The feature list is in the documentation in a couple of spots (including the read-first document), but I'll go ahead and list it off here, too, for reference: Thanks for the kind words! We're hoping that these quicker releases are going to become the norm-the long cycles are no fun for us or the community.
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